War Of Prophecies

Project Summary

War of Prophecies is a 2D multiplayer turn-based strategy game where you have to summon your troops on the fly, and manage both the troops and your turn order in order to defeat your opponent’s army.

Project Description

This project was created for a 3 month long school project. We were to use DigiPen’s In-House Graphics Engine (Alpha Engine) and C++ in order to make a 2D game. We also made a level editor, to allow for quick iteration of levels, and prototyping various attacks and mechanics.

Job Details

  • Took care of managing the game design document, along with conducting playtests (both physical and digital) within the team and outside of the team.
  • Balanced all the unit parameters against each other, along with their attacks and costs.
  • Created and implemented the Turn Order system, in which each unit's attacks will affect when their next turn is, and some units can unleash attacks on areas after a period of time.
  • Implemented the UI system and cutscene system for the game.
  • Created a level editor for the team using Windows Forms in C#, which is able to save and load levels.
  • Created and implemented all attacks in the game, and liaisoned with the artist and producer in order to ensure that the graphics matched the required experience.

Video

Project Link

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