Tap Defenders
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Title screen for the game
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Screenshot of the gameplay
Project Summary
Tap Defenders is a simple Real-time Strategy mobile game where you have to protect a town from monster attacks by either tapping them directly, or hiring extra units to help attack. You are also able to upgrade your own skills instead of hiring units.
Project Description
This project was commissioned as part of a research project regarding the effects of In-game purchases and screen size.
Two versions of the game were made, where one had a cash shop, in which players could use “real-world money” (simulated using a limited supply of virtual money separate from the gold obtained within the game) to purchase new units, get large amounts of gold, or extra items.
The game was also made for both the iPhone and iPad, in order to test out the effects of screen size.
The research paper, “Flow and Mobile Gaming: The Effects of In-Game Purchases and Screen Size”, was presented at the ICA Conference 2016 in Fukuoka.
Job Details
- Work together with the client and the team to set up the schedule and workflow for the entire team, including soft milestones, progress updates, scoping, and payment.
- Implemented the main mechanic of tapping to attack, and summoning extra units to assist in attacking, along with implementing all enemies and units.
- Was in charge of setting up the project and game such that it could be easily exported to the iPhone and iPad, including resolution settings and getting the licenses.